Tiger II - German King of the Beasts. Tiger II - German Beast King Ammunition Tiger 2

I talk about my actions, a little discussion.

The idea of \u200b\u200bthis article was born unexpectedly, as it often happens on my website. In this case, I just add a new topic to the feed of the articles I'm writing. So in this case, I decided to describe a small game event associated with Tiger 2.

I recently went through the E 50, but decided to leave this medium tank   in my hangar. I really liked him. The original idea was to hire a new crew there, but I did not want to lose the feeling of the game. So on this ninth-level tank, I decided to leave my own crew.

Accordingly, for a tank of the tenth level E 50 M, you need to save not only game silver, but also need to solve the problem with the crew. I didn’t even consider the option of riding a dozen with 75% tankers, it’s very harsh. I had to think a little, and I suddenly noticed an interesting thing in my hangar.

It turned out that on Tiger 2 I had developed the second perk by 98%, and then the action for accelerated pumping of the crew was just right. A simple solution has ripened, ride the second tiger, fully open the second perk and part of the third. At the same time, the third perk decided not to distribute, and then retrain the tankers for silver on E 50 M.

In this case, unallocated experience would go to replenish the fine to the main specialty. In short, I decided to save gold. Yes, I partially succeeded, I only had to retrain four tankers for gold, albeit at a discount.

Testing by the radio operator showed that even 35% of the third perk did not compensate for the losses in 20% of the main specialty, since the tank class changed. The crew switched from TT to ST. In total, the plus sign disappeared from the radio operator and 92% of the main specialty appeared, instead of 80%. The remaining tankers did not lose experience.

So in the end I realized for myself that such a trick only works well when retraining tankers for a tank of the same class. If the class of technology is changing, then it already makes sense to fork out with gold. But the speech in this article on www ..

In fact, there was no desire to ride this tank for pleasure for a long time, so I decided to remove the crew from this machine. And just then a video came out from Murazor on the royal tiger, where I largely disagree with him.

In my opinion, nothing has changed since my review of this tank. Yes, the machine’s gun is comfortable, you can do damage. But here the declared mobility is not here. Most likely, this is due to the fact that Murazor rode on a press account, and there all the perks of the crew are developed. Tiger 2 is very well added mobility, in the usual form, he rides not so nimble.

But the armor of the tank is only in the frontal upper sheet and the commander’s tower. The sides are weak, the NLD is weak, and even with the engine in the forehead. The tower is also very sad, already many tanks of the eighth level, even without silver, are able to break through the tower of the royal tiger in the forehead. Someone who is smarter understands that the sides of the tower make their way easily, even if the CT looks directly at you.

Well, the statement about the tolerable confrontation with dozens simply made fun. With PT 10 and other imbs, dozens of others feel uncomfortable, tiger 2 simply suffers there. And here the problems are precisely in not very good mobility and large sizes. So I’ll describe my feelings about the recent game a little.

Fights with dozens did not bring anything new. Here there are one-shots from the big art, and bullying by the PV on the gold. Although nearby tanks of the IS-7 type also burst, so tiger 2 had nothing to do with it. It was just taken for granted, the sad thing was that the king tiger was not able to leave and change the direction of the attack.

Fights with eights and nines I liked more, it is already possible to play there. Due to a good weapon, the royal tiger is able to inflict damage. By the way, thanks to this series of games on CT, which was aimed exclusively at training the crew, I got a master on the tank.

But then again, the versatility of a heavy tank is not available, it often hits dozens where it is difficult to do anything in a head-on collision. Inadequate fast TT has few alternatives. The tank itself is not so bad, but in reality the world of tanks leaving it for free play makes little sense.

So it’s likely that I’ll sell this tank. The point is not even the need for silver; it can always be earned. The main idea is that now there is no crew on this tank, and I want to play CT without repair, and even without 100% I want even less. True, I don’t feel like losing money on the sale, but this is already a manifestation of greed.

  5 years and 10 months ago Comments: 0

A bit of history.

“Armor and mobility are not all the combat properties of a tank. Its most important properties are its fire. ” G. Guderian. Based on the design of 88mm anti-aircraft guns, German designers created a tank gun that armed the Tigr tank, and developed on its basis with an even more powerful 88mm gun, armed the Ferdinand and Tiger II tank destroyers.

Introduction

Our performance characteristics.
1 - The speed of rotation of the chassis 26 degrees per second.
2 - Turning speed 25 degrees per second.
3 - The maximum speed is 28 km \\ h. (The lowest figure at the level).
4 - Aiming time 2.3 seconds.
A survey with 100% crew is 400 meters. A very accurate weapon which, when fired, can confidently hit targets, has a spread of 0.34 meters per 100 meters. The armor penetration of an AP shell is on average 225mm, which allows us to hit such armored targets as the E-75. One-time damage is equal to 320 units.

Reservation

The upper frontal part has an armor thickness of 150mm. Located at an angle of 50 degrees, it is able to withstand hits of most guns up to level 9.


Reservation of the case is 80mm, this makes it possible to board and partially protects against penetration.


The frontal reservation of the tower is 185mm and the rational angles are the location of the side sheets.
The sides of the tower are protected much worse than its forehead.

Here is his detailed reservation scheme:

Advantages and disadvantages.

Pros:
1 - Armor penetration.
2 - Aiming time.
3 - Accuracy.
4 - Reservation.
5 - Number of HIT POINTS.
6 - Overview.

Minuses:
1 - Tall silhouette.
2 - Insufficient vertical aiming angles.
3 - Front transmission location.
4 - Lightly armored NLD.
5 - High fire hazard.
6- Low mobility.

The tactics of the introduction of the battle.

Urban area:
Like all TTs, the Royal Tiger feels most confident in urban conditions, it is enough to take a position that will hide your vulnerable lower part: it can be a mound, vehicles, tank embrasure, etc. The royal tiger is not very bad in skirmishes from around the corner if you travel to the enemy at the right angle.

Additional modules:

Gun rammer   - reduces recharge time by 10%
Vertical Stabilizer   - reduces the dispersion of guns when turning the turret by 20%
Enlightened Optics   - increases viewing range by 10%
Also, instead of Enlightened Optics, you can put Improved ventilation   - increases the skills of all crew members by 5%

Crew leveling (Perks).

Commander:
1 - The sixth sense or the Jack of all trades - allows you to determine if the commander has detected his tank as an adversary or not \\ replaces disabled crew members.


Gunner:
1 - Sniper - increases the chance of causing critical damage to the modules and crew of the enemy tank.
2 - Repair - reduces the time required for repair of modules.
3 - Combat Brotherhood - increases all crew skills by 5%.
4 - Smooth rotation of the tower - reduces the spread of the tower during its rotation.

Driver mechanic:
1 - King of impassability \\ Virtuoso - reduces the resistance of medium and weak soils, increases maneuverability and reduces the acceleration time of the tank to maximum speed.
2 - Repair - reduces the time required for repair of modules.
3 - Combat Brotherhood - increases all crew skills by 5%.
Further already at your discretion.

Radio operator:
1 - Radio interception - Increases the viewing range.
2 - Repair - reduces the time required for repair of modules.
3 - Combat Brotherhood - increases all crew skills by 5%.
Further already at your discretion.

Charger number 1:
1 - Desperate - speeds up reloading of the gun if the tank has less than 10% of its strength.

3 - Combat Brotherhood - increases all crew skills by 5%.
4 - Intuition - It creates the likelihood that the loader will instantly change the type of projectile in a loaded gun or during reloading.

Charger number 2:
1 - Contactless ammunition - increases the strength of the ammunition.
2 - Repair - reduces the time required for repair of modules.
3 - Combat Brotherhood - increases all crew skills by 5%.
Further already at your discretion.

Equipment.

First-aid kit (small or large)   - very often the driver is criticized.
Repair kit (small or large)   - the engine is often criticized.
Fire extinguisher (manual or automatic)   - the engine flashes quite often, I advise you to carry an automatic one with you.

Ammunition.

30 armor piercingx - the main type of shells for attacking enemy tanks.
10 cumulative   - An excellent projectile in the fight against heavily armored TT or tank destroyers.
2   - Ideal for destroying easily armored enemy vehicles.

To summarize:

Rush   - for this, it is well suited, its reloading, its penetration, accuracy and, most importantly, the armor, to allow you to do this successfully.
Def   - for this, it is ideal for this; it has everything, reloading, armor, hid its NLD behind a dune, a corpse, to fill, etc. or tank, rolling back from houses and shooting the enemy, I think they can keep the direction until the approach of the Allied forces.

As a result, we have good TT 8 lvl with an accurate gun, good armor penetration and excellent armor.

Thanks to all! Good luck on the battlefield!

Good day to all.

Today we continue to review German tanks in World of Tanks.

This development branch has already become the cultural and historical heritage of the game.

A lot of equipment took part in the battles of World War II.

Game developers do not stop making changes to the German branch, which causes a lot of displeasure among the players.

But be that as it may, it was the German tanks that remain the most popular.

Let's find out more about the PzKpfw VIB Tiger II - German heavy tank   World of Tanks.

Consider in the context of the game its characteristics, features. You will also find tips on tactics. Well, the novice player will decide whether the role of a tanker on this machine suits him.

PzKpfw VIB Tiger II - Honored Veteran of the game. Kote is loved and respected for its real exploits and achievements. A tank of the eighth level, yes it can be inferior to others in dynamics, armor, but nothing can be compared with its penetrative, accurate gun and Zeiss optics.

A bit of history

Influenced soviet tank   T-34 German engineers decided in 1942 to develop a machine with thicker armor than the Tiger. It was decided to make it oblique. The well-known companies Henschel and Nibelungenwerk worked on the project.

The head of Nibelungenwerk Ferdinand Porsche was a real favorite of the race. Therefore, his project was canceled, but he was asked to include in his tank a find in the form of an electric transmission. And Henschel, led by Erwin Aders, began to develop the car.

The King Tiger received its first baptism of fire in 1944 at the Sandomierz bridgehead. Alas, unsuccessful. But gradually the tankers began to get a taste and the “Kote” proved itself in all its glory. They were afraid of the tank.

True, the equipment often failed on marches. Most of the Tiger II were abandoned by the crews, as they failed. A total of 489 units were produced.

Game Features

In the World of Tanks, the Royal Tiger has become a versatile, assault tank. He unleashes the enemies at a distance, and absorbs damage. What are its characteristics?

1. Protection. The armor, although not very breakthrough, is located at ricochet angles. The tower forehead is perfectly protected - 185 mm, the hull is slightly worse - 150 mm, but has a good slope. Everything else is protected by 80 mm steel sheet. But everything straightens a sufficient number of hit points - 1600 units.

2. Firepower. We begin to play with the standard 88 mm KwK 43 L / 71 gun. The gun is not bad: inexpensive shells, accurate, quick-firing. But at the eighth level, the gun lacks armor penetration.

Do not even consider the 105 mm KwK L / 52 pass-through gun, it is only a stepping stone to the 105 mm KwK L / 68 steep top gun, which is remarkable in all respects.

3. Dynamics. The mobility of the tank is "lame." Additional elements of armor, hung on the basic design, increase weight on the ground. The top-end Maybach HL 230 TRM P45 engine has 700 hp.

If you pump the caterpillars, this will give to the turn another 2 degrees, but also 5 tons of additional weight.

4. Communication, discovery. Kote has a strong radio station. The top FuG 12 has a foresight of 710 meters. Due to the high body we have a good overview

(390 meters). But they will quickly find us, a thick ass is hard not to notice. We’ll have to come to terms and learn how to play a permanent “light” ...

Equipment, pumping

What is the best player to learn this German tank in World of Tanks? You can go to it through the branches of the "Tigers", "Panther". If you have already played them, then pumped the engine and top-end radio station.

Start to improve the gun, bringing it to the top. Then take the Tiger II Serienturm tower, and at the end are the top caterpillars.

The crew has five tankers. Deflate them for active firefights. First, pump over the "repair" for everyone, the commander - the "sixth sense". Then choose various skills, customizing them for your performance characteristics.

To the commander - “eagle eye” or “jack of all trades”, to the loader - “contactless combat deployment”, to the radio operator - “radio interception”, to the driver - “cleanliness and order”. At the end - a "military fraternity."

Tactical Tips

"Kote" is a classic German "heavy". A tank can both shoot from a distance and tank.

Remember the rule: if you choose a flank at the start, there is no turning back. Do not be alone. Look for heavy enemy tanks by joining allies.

Tiger II shows maximum efficiency in shootouts with fat rivals. He needs big game!

Your scourge is artillery. Even if next to a soft tank destroyer you will still fall. Do not shine at first, first get in tight fire contact. Hold on to high obstacles or cling to the enemy.

Be sure to "rhombus." And in no case do not expose the rear of the enemy - immediately there will be an explosion of ammunition.

Use your large mass for ramming if there are no more arguments left. Butt, immobilize the opponent.

This machine is one big “cryos collector”. In a shootout, in any case, modules will be applied to you. What to do? Partially to solve the problem help "belts" and special equipment.

Benefits

1. Great connection.

2. Good review.

3. Punching, accurate gun.

4. A large supply of hit points.

5. Ricochet armor.

disadvantages

1. Often the engine lights up.

2. Not enough armor.

3. Exploding ammunition.

4. Shaving modules.

The Tiger II tank in World of Tanks is an explosive vehicle in every way. It is necessary to play Kote carefully, as with an antique vase.

But, if you adapt to it, the tank will begin to terrify everyone. Definitely recommend trying. Good tanks get better over time, as does good wine! Good luck to all!

After the long-suffering tiger tank, the transition to wot tiger 2   - This is a real holiday. And no wonder: in comparison with the first version of the tiger, the royal tiger is a really strong heavy tank.

AT world of tanks tiger 2   - This is a powerful, accurate gun and strong frontal armor. A lot of this is so lacking for a tiger of the 7th level. Especially strong armor. But before the holiday, in the form of a top tiger 2, you need to sweat, because tiger 2, the world of stock tanks is not a holiday at all, but rather a sad sight. In order to facilitate the pumping of this tank, I suggest paying attention to a certain pumping order.

Pumping order wot tiger 2

In Game world of tanks   TT tactics require great responsibility from players. We can say that most of the responsibility for victory or defeat in random battles lies with heavy tanks. That is why for tiger 2, the world of stock tanks is especially painful to pump to the top of the range. Therefore, for optimal pumping speed you need to know a couple of points:

Learn everything you can, even on a tiger tank. Engines, walkie-talkie, gun. In general, make the tank elite.
Before sale tiger   On the 7th level, remove the top engine and top radio from it. They can be installed on WOT Tiger II.
If you have completed these points, then you can safely proceed to pumping wot tiger 2. The first thing you need to pump the chassis. The cost of studying is 16,940 experience points. Chassis will add a tank capacity and 3 degrees to improve agility. Thus, the king tiger will have a rotation speed of 26 degrees per second. After researching the chassis, you need to save 22,260 experience on researching the top tower. It will add 100 hp and 85 mm of armor to the tank, but will turn more slowly.

After exploring the turret on the tiger ii wot, you should study the 10.5 cm KwK 45 L / 52 gun. The cost of studying is 16,800 experience points. This is an intermediate tool between the tiger 2 world of stock and top tanks. It has 200mm penetration, 320 points of damage, a rate of fire of 5.92 rounds per minute, a spread of 0.37m, and an aiming speed of 2.3 seconds. You will have to play with this weapon for a rather long time, because up to the top gun you need to accumulate as many as 46,000 experience points. But even with this cannon, Tiger 2 can already fully implement TT tactics in the world of tanks - penetration of this gun is enough, and the top gun will differ from it only in accuracy, rate of fire and penetration.

For 46,000 experience, we research the top 10.5 cm KwK 46 L / 68 gun. Congratulations, the wot account upgrade is complete, and now you are the owner of the top tiger 2 wot! This gun on the royal tiger has the following characteristics:

Level IX
Name: 10.5 cm KwK 46 L / 68
Penetration: 225/285 / 60mm
Average damage: 320/320/420 hp
Rate of Fire: 5.26 rounds per minute
Spread at 100m: 0.34
Aim Time: 2.3 sec
As you can see, this gun is very similar to the pre-top in terms of damage and information time. But significant improvements are noticeable: 225mm penetration is already a serious argument in the fight against high-level targets, and increased accuracy allows wot tiger 2 to fight much more efficiently over long distances.

Among other things, the tactics of TT world of tanks with the appearance on the royal tiger of the top guns are changing markedly. Despite the strong frontal armor, CT is not recommended to engage in close combat without the need, since at close range the enemy can easily fire at weak points of the tank: the commander’s turret, machine gun in the VLD and thin NLD. In addition, Tiger 2 is not a very fast car, and therefore the medium and long distances eliminate the risk of being surrounded by medium tanks. For the same reason, it is better not to occupy solitary positions. However, the last tip is suitable for any tank, and as a cover it is best to have a reliable friend. Play in platoons, and you will have a great leveling.

After all this pumping, you have only one thing left: to accumulate 154,000 experience points on an E-75 heavy tank, which can be called an ideal heavy tank. And I must say, pumping up to the E-75 on such a powerful tank as the world of tanks tiger ii will not take too much time.

Heavy German tank ( Royal tiger), one of the most “pleasant” tanks in the game World of Tanks. For those who like to play heavy tanks - this is one of the best options.

Historical backgroundTiger II.

A bit of historical information about our "character". , or Royal Tiger (CT), as it was also called, was one of the most powerful tanks of the Second World War. It began to be produced in the spring of 1944, and 489 units of this equipment were produced before the end of the war. The official name of the tank Panzerkampfwagen VI Ausf.B, and already in the armies fighting against Germany he was called the Tiger II or the Royal Tiger (CT).

This was the first model in the history of tank building, which was developed for a cannon, as a rule, a cannon is developed for a tank, but here it was the other way around. Engineers were given the task of developing a machine on which to install one of the most powerful and successful guns of the time - the 88-mm KwK 43 L / 71, since it was impossible to install it on the existing tanks, due to the size of the guns. So, the main advantage of the tank was its gun, which allowed it to destroy any enemy armored vehicles, but the disadvantage was the large mass and weak engine power, which ultimately affected the low driving performance and overall reliability of the tank.

Tank specificationsTiger II   in Game.

Let's go directly to the gaming characteristics Tiger. As for me, the CT is one of the most beautiful tanks in the game, like the E-75 and E-50, which appeared later. Tiger II looks like what a tank should look like. Having seen such a machine, you immediately begin to respect tank troops.

When we play on a heavy tank, there’s no need to talk about speed and maneuverability, and in the case of CT, even more so, our strength is in the thickness of the armor and the damage that a powerful gun does. So remember that the cannon is our trump card, it is powerful and accurate on this tank.

Let's compare the characteristics of tanks that are in the same class with the Tiger II

Feature / Tank

AMX50 100

Strength

Engine power (h.p.)

Maximum speed (km / h)

Turning Speed \u200b\u200b(deg / s)

Armor reservation (forehead / sides / feed in mm)

Tower reservation (forehead / sides / feed in mm)

Base Shell Damage

Penetration with a basic projectile (mm)

Gun rate (rds / min)

Turret turning speed (deg / sec)

Communication Range (m)

As you can see, even when compared with tanks that can be obtained only for "real" money, our Tiger has one of the best indicators for armor, weight and power of the gun. The IS-3 has a more powerful gun, but we have a higher rate of fire and accuracy, and in battles at long and medium distances accuracy plays a big role. The gun is really very accurate, it was possible to ride on the IS, it's like heaven and earth. Lubricating the Tiger II is very difficult.

Tank game guideTiger II.

As I wrote above, the trump card is the accuracy and power of the gun. Therefore, on CT, you can shoot from a fairly safe distance. Only when I got to this tank, I felt the full power of the heavy, this tank can cause trouble to any tank, even one level higher.

As soon as he moved to the “second” Tiger, he noticed that it was quite easy to set fire to it, most often a shot in the forehead to the lower part, the problem decreased after pumping the crew and upgrading the tank.

How to fight on CT? Everything is very simple, we always stand “forehead” to the enemy and at a slight angle, increasing the likelihood of a rebound from the shot of the enemy. Ahead of the most weak points   we have the lower part of the armor, just above the bottom and the hatch on the tower, but this is for point-blank shooting. So ideally, stand so that the bottom is not visible, in some kind of depression or behind an obstacle. If you successfully maneuver, not stand still and not be allowed to shoot at right angles, you can even defeat a tank a level higher. Several times it was possible to “fill up” the E-75 like this, possibly due to the inexperience of the enemy, or underestimation. The most difficult for me was and remains the IS-4, on any technique, I noticed that it’s very difficult to break it even into the back, there are no tanks with such a percentage of rebounds.

The tactics of behavior on the map, depending on whether you are in the top team or lower. If it’s top, then you have certain obligations to the team, you have to keep some kind of flank, a standard task for top bands. If you are somewhere in the middle, then the choice of the game depends more on you and your preferences on the style of the game. You can hold on to stronger allies, causing trouble to the enemy with your cannon, or you can just “camp” somewhere behind a pebble or bush. Choose only the position that is correct, so that it would be difficult for you to get around from the rear, if suddenly some sort of ST wants your “blood”.

With tanks two levels higher, of course, it’s better not to get stuck, there for us to break through, only the side and back are suitable, so it’s best not to climb. Wait until he starts a battle with an opponent of the same class, and then go sideways or behind.

If you met with PT, starting from level 8, it’s better not to go head-on, otherwise it will be very “painful”. If possible, the standard scheme is to grind, if you see that it doesn’t work, shoot at the points of penetration.

If a CT that plays correctly competes with you, it will try to go from the side, from behind, spin you, and since the tower is turning far from fast, this can be a problem. Try to help rotate the tower with the hull, substituting the ST forehead, it most often shoots on the go and it doesn’t have much time to aim, it just tries to shoot you in the side, substituting the forehead for it, you do not let it aim at the bottom of the armor. If there are several CTs of different classes, turn your back on the one that is weaker.

Tank profitabilityTiger II.

You get profit only in case of victory, or a well-conducted round. If there is an unsuccessful streak from one defeat, then you begin to "climb into the minus." A BB shot costs 1030 silver, a land mine - 650. The repair cost is about 13,000 thousand silver.

Penetration zones and weaknesses of the Tiger II.

Coligian model of the Tiger II tank.