What perks to download from kv2. Computer service expert

The huge Soviet KV-2 is perhaps one of the most recognizable tanks in the game. This car is in many ways unique, it is not similar to its predecessors, not only externally, but also in other respects.

Firstly two competitive guns can be installed on the KV-2,   who radically change his behavior on the field.

Secondly, despite its class, the KV-2 is often busy with defense, and when it appears at the bottom of the list, it still remains useful.

The KV-2 guns can deliver problems even to heavy enemy tanks. Choose from 152 mm M10 gun, and effective 107 mm gun ZIS 6.

Let us dwell on the characteristics in more detail a 152-millimeter high-explosive weapon - this is a formidable weapon that can inflict colossal damage to weakly armored tanks - up to 900 points of damage, for many vehicles it is fatal. It is practically useless to shoot armor-piercing shells from such a weapon - there is a high probability of non-penetration or rebound. But the high-explosive shell of a 152 mm gun is a formidable force for the enemy.

This gun reloads for a long time - 20.7 seconds, its accuracy is not great, and the projectile flies for a long time. Therefore, it will be difficult to hit from a great distance, and doubly hard to hit a moving target.

By shooting high-explosive you can do different damage. To know what it depends on, you need to understand how the landmines work in the game.

KV-2 with a 152 mm M-10 gun

Player Actions on KV-2 in World of tanks   should depend on which company this tank was in. If the KV-2 is located at the top of the list and there are many cars with weak armor against it, then you can act more confidently and brazenly, even at the entrance to the collision site, you can choose the most dangerous and vulnerable targets for a land mine. High-explosive shots should be carried out carefully, without rushing from an average distance.

When there are no opponents left on the horizon, you need to decide on further actions: either defend the base or attack. KV-2 is rather slow, so it will not work at once. It is more advisable to stay near the allies, they will help to finish off the enemy cars and will cover, during your long reload. Do not headlong rush forward without reconnaissance and support, because after one shot the KV-2 is helpless for 20 seconds.


Action tactics on the KV-2 with a high-explosive weapon in WoT

Tactics of actions on KV-2 in a high-explosive chamber is based on the fact that systematically and accurately shoot opponents. KV-2 is very dangerous in urban conditions, where it can roll out of cover and attack at short range, but this situation is dangerous for the heaviest tank, because it can be hit by tracks. Therefore, in urban conditions it is better to enlist the support of allies.

If KV-2 is at the bottom of the list, then a rational decision will be to play the role of support, stably causing damage. Of course, in this situation, you need to be careful, because high-level rivals can destroy our tank in 2-3 shots. It is important to catch the moment when the enemy is busy fighting with a more serious opponent, and will not be distracted by you. You can aim at a weak spot and make an effective shot.


HF with the ZIS-6 gun in World of tanks

On the KV-2 in WoT, you can install a 107 mm ZIS 6 gun, playing with it is a little easier, because it recharges much faster and has better accuracy than the high-explosive one.

The armor penetration of the ZIS 6 gun is 167 mm. With this weapon you will feel more confident in the confrontation of low-level rivals, 2 but when meeting with a high-level and tanks you will encounter some problems, now you have to look for vulnerabilities, and it’s impossible to inflict damage with each shot.


How to play KV-2 with a ZIS-6 gun

Let's see what to do in battle on KV-2 with a gun ZIS-6. The tactics are slightly different from those that we saw earlier, in the top we all also systematically shoot enemies, and we can act on the middle and far. With the ZIS 6 KV-2 gun, it becomes more dangerous when surrounded by several opponents, since it can often shoot and finish off the enemies itself. This does not mean that on KV-2 with ZIS-6 you need to act alone, it is better to stay in the company of allies.

Once at the bottom of the list, the KV-2 with the ZIS-6 performs well as a defending interceptor for light and medium tanks. After a successful defense, you can start attacking actions.

On the KV-2, you should beware of artillery, because a slow and large tank is a convenient target for enemy self-propelled guns.

Modules

For a comfortable game on the KV-2, it’s worth installing rammer, which will increase the rate of fire of the gun, it is also desirable to establish pickup drives, which will accelerate the speed of information, choose the third module at your discretion stereo tube   good for low-level battles, you will see an opponent he is not you, you can set and enlightened opticsalthough the review bonus will not be as significant ventilation   one of the most versatile options for strengthening Klim Voroshilov.

Crew skills

First of all, for crew members it is worth pumping repairs, and for the commander - sixth Sense. Then choose repairs   for the commander smooth rotation of the tower   for the gunner (this will slightly reduce the information time) king of impassability   for the driver, radio interception   for the radio operator   contactless ammunition   or from the last forces   for loader follows.

KV-2 in World of tanks is an unusual tank, which is not easy to play. However, having learned to skillfully use its strengths, you will be able to show good results, regardless of which opponents you get into the battle with.

  5 years and 10 months ago Comments: 7


Hello tankers! Today I want to tell you about the KV-2 tank. This tank is a child of the once powerful KV! Moreover: this tank is KV, only at level 6!

A bit of history ...

KV-2 - assault version of the tank. On the Mannerheim Line, the tank proved to be excellent, it knocked out enemy vehicles and at the same time remained invulnerable. However, its 76mm cannon was too weak to deal with reinforced concrete bunkers, and it was decided to install a gun capable of destroying bunkers. And this weapon was the 152mm M-10 gun. The design bureau under the leadership of Joseph Yakovlevich Kotin worked in heavy duty. In a very short time, a draft of the new tank was prepared ... The gun was installed at the mobile tower, and in the old building! The tank almost did not participate in operations on the Mannerheim Line, but there is evidence that one tank destroyed about 5 bunkers and remained unscathed! In battle, he could destroy dozens with impunity german tanks! But not everything was so rosy: along with the advantages on the KV-2, the disadvantages of the predecessor, such as the unreliability of some components and assemblies, also passed. Also, the tank could not shoot on the go, as this led to the exit of a standing whole tank (still!), Although this is not implemented in the game. Another problem was poor supply. Most of the KV-2 as well as the KV-1 were abandoned by the crew during the breakdown. And the most interesting: due to poor supply, Klima often engaged in battles without any, and terrified the enemy only with their appearance!

KV-2 in the game

As you know, the developers are trying to bring the game closer to reality as close as possible, and therefore made the M-10 gun simply colossal but everything had its time.

TTX

Modules

Basically, everything is clear here: from the walkie-talkie, engine and chassis we put the best, but from the turret and gun you need to understand in more detail.

Guns


KV-2 with a gun U-11

We are given a choice of 3 guns: U-11, M-10, ZIS-6. And if everything is clear with the U-11 (it needs to be replaced as soon as possible), then the last two should be dealt with in more detail.

M-10
YES ... The legendary "Shaitan-pipe", "Logger" - as they just didn’t call it, he got this gun from the legendary KV. Here is her performance characteristics


KV-2 with a gun M-10

What I want to say about this gun: it has disgusting accuracy, a long reload time and mixing, but many (including me) love this gun. Why? Average damage 910 units! If you shot on board or in the stern it will be gone! You will start to look at others as one-shots! The same one shot. With this cannon, the tank has unique gameplay and gives a guarantee of the feeling as if you were playing heavy armored artillery with a rotating turret ...

ZiS-6
The gun is unremarkable, there are a lot of such ... TTX


KV-2 with a gun ZiS - 6   (as for me it doesn’t even look)

With this gun, the KV-2 becomes an ordinary tank and unremarkable ... Such a T-150 with less armor, worse dynamics and a higher silhouette (Speaking of the silhouette of the KV-2 - one of the highest tanks in the game, see Fig. 1 and Fig. 2 (it will help to verify its size))
Choose for yourself what you like, but in this guide I will consider the KV-2 with a gun M-10


Fig. 1


Fig.2

Towers

Towers are a separate issue. Most people think that the top tower is better in all aspects, but let's take a closer look. First tower   more ricochet and shooting at it in front and behind it will be more difficult to break through it, however I chose top   the tower due to the increase in the rotation speed of 2 degrees may seem small, however, when turning either 14 deg / s or 16 deg / s, I will choose 16; besides, it gives an increase in the review (which is frankly bad in everything) in front, it is also ricochet however it must be constantly twisted in different directions since the gun mask is weak and breaks through the 7th and 8th levels without problems, and at least we can hope for a rebound. Behind ... well, if someone came to our ass, we can immediately go into the hangar, since the speed of turning the tower is simply not enough and we will simply be shot from both sides.

Study

I will divide this habitual heading into 2 parts. Why? I'll explain now. If you transferred to this tank from KV-1 or Kvass, and the second before this tank, you went to the T-150 (Kirovets). Let's start with the part that you drove to him on the T-150.
So we sat on it from the elite T-150. We can:
1: Put the “Top” engine since it was investigated at Kirovets
2: Put the ZiS-6 Gun (which will greatly simplify the game)
3: Put the top walkie-talkie.
We further examine in this order:
1: M-10 cannon (it’s understandable why), it is put in the top tower, which means that you need to use it.
2: Chassis (Allows you to put a top turret, and some modules, For example: anti-fragmentation lining).
3: Top tower MT-2, after which you can begin to study the artillery S-51.
If you haven’t played on the T-150 before, it’s more difficult, but you don’t have to get upset, everyone was worried, worried, and will be worried (how to do it easier is written in an article on this site)
1: Explore the M-10 gun
2: Chassis
3: tower
4: motor
5: Walkie Talkie
6: ZiS-6 (if you want to choose this main gun, then research it first)
Then artillery or T-150, or both.

Equipment and gear

Standard equipment rem. kit, first aid kit, fire extinguisher(I advise you not to change the fire extinguisher since the tanks are very vulnerable)
From the equipment I advise you to put:
1: Rammer(If you have a reload of 25 seconds, no questions arise)
2:   Enhanced Pickup Actuators(they will accelerate a very long roll-up in 4 seconds (by the way, now during the promotion you can win it and save 500 thousand silver, hurry up!))
3: Ventilation("Little by little," so you can characterize this equipment, speed up mixing, reloading, speed, etc.).

Crew

It is trained in the same way as on KV-1 (option: transplant) But I repeat: the whole crew(except for the commander) the first perk we study repair, and to the commander   "Sixth Sense. The second perk I advise you to take The Brotherhood of War"(Up to that point, you will already be riding the Elite tank, so for faster and even better crew training you can turn on" Accelerated crew training. "With the third and fourth perks, the Commander can study Eagle Eye and the Jack of All Trades, Gunner   “Smooth Turn of the Tower” and “Sniper”, Mehvodu   necessarily “King of impassability” and “Virtuoso”, Radio operator"Radio interception" and "From the last forces" (although to tell the truth it is very often shocked) and To the charger   “Contactless combat station” and “Intuition”. Further (if of course you pump !!!) to choose from.

Reservation

I will not consider booking the hull because it is the same as the KV-1 (Guides for this tank can also be found on the site), and from the tower we will consider in detail. 75 \\ 75 \\ 70 - yes ... It’s better if it’s already 90 \\ 60 \\ 90, but what the developer has given us will be played. The tower is sewn from everywhere, I and KV-2 even punch me into the mask ... sadly, however, this can be avoided by making sudden movements of the tower to the side so the chance of a rebound increases at times, but you should not hope for it and if there is a chance to hide behind the building - hide.

Tactics

The KV-2 tank is clearly not for ... It can either for a long time but confidently push through the defense with one shot, taking someone's life, or sit on the defensive, but in the first and second cases, it needs the support of the ST (otherwise I’m KV-2 on KV-1 twisted), if he was left against the strands half the trouble, but if against the CT, or even worse LT - at least drown! I don’t consider this tank at the top bottom of the list because they break through it even when it’s in the top, and thanks to its gun it can deal damage even to 10 levels (especially Bat. Chat. 25t. CHECKED!) Also its high silhouette allows you to fire because corpses of any tanks and most obstacles not accessible to "ordinary" tanks.

On this, I say goodbye to you, good luck on all fronts, not just virtual ones). Was with you Davydenko nikita, see you soon!

Huge Soviet heavy tank in the game World of TanksPerhaps one of the most recognizable tanks in the game. This machine has many unique features and is not similar to its counterparts in many ways. Firstly, the KV-2 boasts two guns, which dramatically changes its behavior on the battlefield. Secondly, despite its class, the tank is often involved in protecting the rear and defending the base. Even if you are KV-2 at the bottom of the list, it still remains useful. He can find application in any situation. And finally, thirdly, KV-2 will help you move on to high-level art. It also opens up access to its heavy comrades T-150 and KV-1C (Kvass).

Technical details of the KV-2 tank

Parameters Values
The main ones: Tank level: 6
Strength: 810 HP
Mass / ultimate mass: 51.16 / 56.8 t
Price: 920 000
Mobility: Engine power: 500 l with.
Maximum speed: 35 km / h
Armor: Armor reservation in mm:    forehead 75 side 75 feed 70
Tower reservation in mm:    forehead 90 side 75 feed 70
Armament: Gun: 122 mm U-11
Ammunition: 80 pcs.
Damage: 338-563 HP
Penetration: 46-76 mm
Rate of fire:   5.45 rounds / min

But first things first.

KV-2 gun It can deliver inconvenience to any enemy, even heavy tanks from the top. A choice of 152 mm M-10 guns and a no less effective 107 mm ZiS-6 gun are offered. Let us dwell on the characteristics in more detail.

The 152 mm high explosive bomb is a formidable weapon, since weakly armored tanks often undergo full damage, and this, on average, is 900 units. For many cars, this is a lethal dose. You can shoot armor-piercing from a high-explosive chamber, but this is rarely done. Too much, the price of rebound and non-penetration is high. With a rammer, the gun reloads in 20.7 seconds. The accuracy of the gun is extremely weak, and the projectile flies for a long time, so it’s hard to hit at a distance, and doubly hard to hit a moving target. When you shoot high-explosive shells, it is important to know what potential damage you inflict. To do this, you need to understand how landmines work.

When hit, a calculation is made: it will strike or not, just like for an armor-piercing projectile. In our case, the penetration of a 152 mm projectile is 86 units. If he breaks through, then the enemy takes full damage, which is equal to 910 hp. If the penetration fails, then the damage is half, and then a complex calculation of damage occurs. One thing is clear, the thicker the armor at the point of impact - the less damage. To do this, it is very important to understand how to penetrate armor.

For example, let’s turn to the French, for many of them protection is 40-60 mm thick, it would seem that the gun should always inflict the coveted 900 damage. But due to the fact that French armor is located at angles, it is not always possible to break through it. Therefore, you need to shoot so that the projectile comes in at a right angle and then it will please us with high damage.

But in practice, it’s not always possible to aim well.

Different tactics for playing on the KV-2 tank

Depending on whether KV-2 was in the top or bottom - the tactics of behavior on the battlefield are radically changing.

KV-2 in the upper half of the list

Consider our tank in the game from the top lines of the list. Around there are many cars with weak armor and even more weak players. Our business is to move towards the positions of heavy tanks. Because of the slowness, the battle begins without us, but already at the entrance the first targets will already be visible and we will have someone to choose from. The first half of the game is calm, without feats. We shoot from medium or long range.

It is always necessary that you have the help of allies nearby. Going on the KV-2 is very dangerous, as the shot of our tank can be fatal for the enemy. But you shouldn’t rush into the battle yourself headlong, you always need to be in the circle of allies who will help finish off the enemy and protect you while you recharge.

KV-2 at the bottom of the list

Now consider the situation when the KV-2 is at the bottom of the list. This Soviet heavy can fall into battles to the eighth and seventh levels. At the same time, you feel quite comfortable. Here we have two options. In the first we do the same as in the sandbox, stand behind the allies and send shells at the enemy one by one. We play a supporting role. The main thing to be careful.

The second tactic is more complex in all respects, but it can bring much more pleasure and benefit. This is a hunter style, single shot style. We confidently approach enemies from the other flank, go into the side or rear. The goal of this plan is to deal maximum damage with one shot. So the steeper you are, the more you will be able to fire shots from this position.

Hello to all guests of the site, the site in general, and fans of Soviet tanks in particular! Why Soviet? Yes, because now we are talking about the legendary car, which is located on the sixth level in the USSR development tree - heavy tank   KV-2.

This tank gets into battles from the 6th to the 8th level inclusively, but even being at the bottom of the list, many are afraid of this tank, and now you will find out why.

TTX of the KV-2 World of Tanks

Talking about technical specifications   KV-2 guide, we can say with confidence that this car   It does not have the largest margin of safety among the cords of the sixth level, it has mediocre booking, mediocre mobility and frankly poor visibility.

Regarding the armor, sometimes it’s possible to repel a projectile only with a gun’s mask, it’s quite strong with us, but you certainly should not compete with level 8 tanks. So what's good in KV-2 and why are even high school students afraid of it? It's all about the gun, which we’ll talk about.

Gun

As you can see, KV-2 in World of Tanks Guide   two trunks are available, one of the sixth level, the second of the seventh. But what everybody loves this tank for and what it is famous for is a pretop gun.

The 152 mm M-10 gun, better known as the “dry-thrower,” is a very powerful high-explosive weapon with a single-shot damage of as much as 700 units with an armor-piercing projectile and as many as 910 high-explosive, of course, provided that the high-explosive completely penetrates the enemy’s armor.

Thus, being even at the bottom of the list and shooting an unlucky opponent in a vulnerable place, you will cause significant damage to even a heavy tank, not to mention the medium and even more light one that might not survive such a shot.

As for the battles in the top, for each KV-2 driver they are just a source of unbridled fun, because killing most tanks with one shot is an indescribable feeling. You can watch the KV-2 guide from Jov and see the joy of this water divider from a successful shot.

Otherwise, this gun has a long reload time and information time, as well as a large spread, but what do you want from a high-explosive chamber ?!

Advantages and disadvantages of the KV-2 tank

To summarize, it’s worth saying a few words about the obvious advantages and disadvantages of this machine.

Pros:
1. Huge one-time damage;
2. Relatively strong gun mask.

Minuses:
1. Mediocre armor;
2. Long reloading of guns;
3. Low accuracy;
4. Poor review;

Equipment for KV-2

Looking at the pros and cons of this tank, equipment should be selected in order to strengthen its strongest side, that is, a weapon, and try to level out the shortcomings.

To do this, you just need to install:
  - accelerate reloading and raise your PDM;
  - slightly increase the speed of information and accuracy;
  - to raise all the characteristics of the crew.

Many will have a question, why not put it, because our review is weak. The answer is simple - these 10% of the review will give us practically nothing, the tank will remain as blind. As for the installation, to put it mildly, it is wrong, because our oblique high-explosive chamber is not intended for standing in the bushes and shooting at long distances.

Pumping crew KV-2

For starters, the best choice would be to pump the commander, and all the rest of the crew. This will allow us to go away from artillery shells during glare, and also to repair harp and other modules faster, because the stationary KV-2 dies quickly under the enemy’s focus.

The second stage we resume the commander "Repair" and stop on the other crew members:
  Gunner - again for accuracy;
  Driver-mechanic - slightly increase our mobility on soft soils;
  Radio operator -;
  Chargers - we select the first, and the second.

In the third stage, all crew members are pumped, which will increase all characteristics, and then you can choose what your heart desires, of course, if you roll.

Equipment for KV-2

Another very important nuance is the choice of equipment, which is necessary in literally every battle. Usually for the KV-2 a standard gentleman's kit is enough:,,.

However, there is a more serious option, and if you are not constrained by the means, it is better to install, and.
By the way, you can always take an automatic fire extinguisher, since the KV-2 burns very rarely, and in case of fire it will help you save precious strength units.

As for the tactics of playing on the KV-2 guide, the main thing you need to know is that each battle is based on the features of our guns. That is, you need to lean out, make a shot and hide while the gun reloads.

It is also worthwhile to understand that this tank realizes itself better on city maps, since in most cases you have the opportunity to hide your rather big corps behind the ruins or drop in behind the building. And the gunners in the city will be much harder for us.

Another important factor - the KV-2 should not be driven alone, since due to the long reloading of the guns you become an easy target for many other tanks. While you are recharging, you need to be covered by 1-2 allies. In addition, allied vehicles nearby compensate for our small overview.

And finally, it remains to say that if you are in a battle at the top of the list, you can gain courage, as there is a good chance to play from the armor and kill small-level opponents with one shot. But in a battle with high levels, act very carefully, do not disdain to hide behind the allied strands, because here you are more likely a second-line tank, although it is mainly located at the forefront of the attack.

The KV-2 has in its arsenal a killer 152-mm howitzer and a balanced 107 mm gun, but despite excellent armament, the round armor of the hull and turret is weak, which makes it difficult to conduct combat operations on the first line.

Leveling

  • To switch to KV-2 from KV-1, 26.700 experience points are required.
  • The 152 mm M-10 fugaska does irreparable damage to the health of an enemy tank and its modules. One shell is enough to destroy any tank of its level. But you have to pay for everything with a long reload time and low accuracy.
  • The 107 mm ZiS-6 gun is not special in anything special. It has average armor penetration, damage and rate of fire.
  • Pretop engine has only a lower fire rate. Its study is necessary for further pumping.
  • Having examined the top engine, we get a small increase in dynamics.
  • The top tower from the stock one is characterized by a higher rotation speed and an increase in visibility of 10 meters.
  • Having studied the top-end walkie-talkie we get a small increase in communication range.
  • At the final stage, we study the top running gear. She will slightly improve agility.

Top grade

Overview

KV-2 fully inherited from the KV-1 dynamic characteristics (the engine is more powerful, but the weight is more) and the armor of the case. The huge tower makes camouflage difficult, while it is poorly armored (exception: gun mask). A hit in the tower below the gun or in the forehead of the hull is fraught with contusion of several crew members. In battles with tanks of the highest level, the KV-2 turns into an easy target, if there is one.

The battle tactics depend on the chosen weapon, but in all cases, to go forward is very risky.

Combat tactics with a 122 mm U-11 gun

"High explosive" with good damage and rate of fire. Great for fighting tanks of your own (and lower) level, but ineffective against older ones. In general, its constant use on the KV-2 is absurd, since the U-11 requires a more dynamic tank.

Combat tactics with a 152 mm M-10 gun

Support.

M-10 - the elder brother of 122 mm U-11. It has artillery accuracy, reload time, damage and the dispersion of fragments (implied high-explosive fragmentation ammunition). It can be called a "calling card" of the tank.

Shooting from behind medium range is the best strategy. Getting even in the forehead will be noticeable. However, do not neglect the healing of weaker enemy zones or try to get around the flank.

It should be noted: caterpillars can absorb almost all the potential damage of high-explosive shells. The same goes for gun masks.

Aggressive offensive

Since the KV-2 often gets into battles of level 6, you can use its thick tower for the so-called "game from the tower" - the hiding place is hidden behind any uneven terrain, the enemy opens up with a mask view of the gun.

Even if the KV-2 takes a hit, it is unlikely to be achieved, which means it can shoot back - and this often means death for the enemy, especially for allies already knocked out or under fire.

However, one should take into account the long loading and guidance of the guns - it is often necessary to get down and reload directly under enemy fire, and in extreme cases - covering allied vehicles.

However, this tactic fully justifies itself - after all, for each shot the M-10 can take 300-875 strength units from the enemy, which in battles of level 6 is from 50 to 100% of the reserve (with the exception of the British TT of level 6 TOG II *).

Combat tactics with a 107 mm ZiS-6 gun

ZiS-6 has good indicators of armor penetration (although it is much inferior to 90 mm DCA 45), one-time damage, as well as rate of fire (KV-5 fights with the same weapon at the 8th level).

You can’t call it really accurate, but for medium distances it is quite suitable. ZiS-6 is quite effective both against classmates, and against 7-8 levels, if beat in weak spots   - lower armor plate, sides, feed.

But if you have a T-150, superior in all respects to the KV-2, for which the ZiS-6 is a top gun, then still it is much more effective on it.

In penetration, the ZiS-6 is almost no different from the 122 mm D-2-5T installed on the KV-85, but it loses in one-time damage when winning in rate of fire.

The difference in rate of fire is quite significant - the ZiS-6 recharges somewhere 1.5 times faster than the D-25T, and the average damage is only 90 units less. Therefore, she has a higher PDM.

In addition, shells are several times cheaper, therefore, if you do not have a T-150, and you do not like high-explosive bombs, then it will be very good compared to the KV-85 to farm KV-2.

Benefits

  • Two guns to choose from
  • High alpha damage of the M-10 gun
  • High DPM with ZiS-6
  • Strong gun mask
  • Top gun mounted on the stock chassis
  • Large amount of HP

disadvantages

  • Low accuracy, rate of fire and long data reduction guns M-10
  • Large tower dimensions
  • Low speed
  • The hull and turret armor is not enough for a heavy tank
  • Bad review
  • Weak radio station

Skills and crew skills

Equipment and gear

Application

Weak round armor KV-2 and does not allow it to be used as a breakthrough tank. The strongest part of the tank is a rather large gun mask, but because of the huge silhouette it is not possible to hide the tank. The dynamics inherited from KV-1 makes it difficult to quickly change positions and return to base.

If you want to use the KV-2 as a heavily armored artillery, it is recommended to install the M-10 gun and fight under the guise of allied tanks. With the ZiS-6 gun, the tank becomes a universal machine capable of conducting aimed fire at an enemy from afar.

Story

At the end of 1938, a group of graduates of the Military Academy of Mechanization and Motorization. Stalin, who had practice at the Kirov Plant, under the leadership of L.E.Sychev and A.S. Ermolaev, a design for the single-turret tank KB (Klim Voroshilov) was developed.

In fact, KB was a reduced in length by two road wheels QMS, with one tower and a diesel engine. At the final stage of designing a single-turret tank, H.L. Spirits.

In August 1939, the KB tank was manufactured in metal, and at the end of September participated in the demonstration of new models of armored vehicles at the NIBTP Polygon in Kubinka. In October, factory tests began.

In November, the first prototype of the tank was sent to the front, to the Karelian Isthmus, to participate in hostilities against the Finns. On December 19, 1939, the KB tank was adopted by the Red Army.